

- #Command and conquer generals zero hour strategy for mac os
- #Command and conquer generals zero hour strategy mac os x
- #Command and conquer generals zero hour strategy series
- #Command and conquer generals zero hour strategy windows
Generals functions differently to other titles in the series, in that base construction relies on dedicated builder units rather than a central construction building, but with the added ability of being able to construct buildings anywhere on the map. However, they must use builder units to collect supplies, with several needed to ensure funds are steady, and cannot build air units this is compensated by having more anti-air units than the other two factions. In addition, they do not require power for base structures, and any buildings that are destroyed will be automatically rebuilt if the enemy fails to destroy a tunnel entrance that is left behind. The Global Liberation Army rely on cheap units and terrorist-styled guerrilla combat to overcome opponents, in which several vehicle units can be upgraded by salvaging parts from defeated enemy vehicles (infantry can also claim this for funds), using specialised infantry units to create ambushes and considerable damage.However, their power plants can cause damage to surrounding units and buildings when destroyed, they maintain a weaker air force, and require large armies to make horde bonuses work effectively. In addition, their troop transports can detect stealth units, while their tanks and infantry can occur horde bonuses when grouped together. China relies on stronger tank and artillery units, and can use hackers to claim buildings or produce additional funds.In addition, they can improve power plants, their defensive structures link together to deal with enemy units, and they collect more supplies than the other two factions, but units are more expensive to produce. The United States rely on high-tech weaponry, such as drones, and a dominant air force to deal with opponents, and are able to use supply units to airdrop rifle infantry into occupied buildings, alongside flash grenades, to clear them out.Factions in the game function similar in how they operate, but maintain differences in units and strategies: In addition, players can also deploy superweapons which can decimate an opponent's forces, though must wait for a cooldown period to end before they can use it again. Training can be queued at production structures and units sent to rally points designated by the player, with the ability to research upgrades to improve certain units. Units that survive and manage to kill other units gain "veterancy" points, earning chevrons when they level up, effectively improve their abilities and making them more powerful at the highest level, it also grants the ability to repair any damage when out of combat. Success in the game relies upon making the most out of mixing units, utilising their advantages while countering their disadvantages with other units, in order to win against opponents - for example, rifle infantry are useful for countering anti-vehicle infantry, but need to rely on tanks to counter anti-infantry vehicles. anti-vehicle), while base structures are divided between unit production, support facilities, and defensive counter-measures. Various units types are available for training, ranging from infantry to ground vehicles and aircraft, each focuses on specific roles (e.g.
#Command and conquer generals zero hour strategy series
Ĭommand & Conquer Generals operates in a similar manner to that of other titles in the series - players construct bases and train units from these, acquiring resources on one of the game's maps to fund this, and then defeat their opponents by eliminating their bases and armies. The new game was part of the Generals franchise and was cancelled on Octoby EA after negative feedback during the closed alpha test. A sequel, Command & Conquer: Generals 2, was in development, until it was repurposed to a free-to-play game known as Command & Conquer.

Both Generals and Zero Hour were met with highly positive reviews.
#Command and conquer generals zero hour strategy for mac os
An expansion pack, entitled Command & Conquer: Generals – Zero Hour, was additionally released for PC in 2003, and for Mac OS in 2005.

Generals utilizes SAGE (Strategy Action Game Engine), an extended version of the Command & Conquer: Renegade 's 3D engine. In the game, the player can choose from three different factions: the United States, China and the Global Liberation Army (GLA).
#Command and conquer generals zero hour strategy mac os x
The Mac OS X version was re-released by Aspyr for the Mac App Store on March 12, 2005.
#Command and conquer generals zero hour strategy windows
The Windows version of Generals was developed by EA Pacific and published by EA Games, the Mac OS X version was developed and published by Aspyr Media. It was released for Microsoft Windows and Mac OS in 20. Command & Conquer: Generals is a real-time strategy video game and the seventh installment in the Command & Conquer series.
